Hollowwood
A hand-painted adventure about a forest that remembers everyone who ever walked through it.
Creative studio · we make our own luck
Scroll to watch it grow ↓
01 — A knock on wood
A held breath, a stubborn idea, and roots that take hold before anyone’s watching.
02 — It reaches
Games, stories, films — branch after branch, each one carved by hand.
03 — It bears fruit
Four kinds of trouble, glowing on the branches. Hover them.
Every project starts the same way — a knock on wood, a held breath, and the stubborn belief that the next thing we make will be the best thing we’ve made.
What we make
We don’t pick a lane. We carve in whichever medium the idea is asking for.
Interactive worlds you can get lost in — designed to be played, replayed, and argued about long after the credits roll.
Enter the arcade →Narratives with teeth — comics, fiction, and lore built to be read twice and remembered for years.
Moving pictures that move people — trailers, shorts, animation, and the occasional thing we can’t explain until you watch it.
The hard-to-categorise stuff — experiments, collaborations, toys, and the happy accidents that become next year’s favourite project.
From the workbench
A few of the worlds, words, and pictures we’ve sent out into the world.
A hand-painted adventure about a forest that remembers everyone who ever walked through it.
The unofficial patron saint of close calls gets her origin story.
A horror story released one panel at a time, every night at midnight.
Our open notebook — half-finished ideas, ugly prototypes, and the stuff that didn’t work.
Sample entries — swap in real releases as they ship.
The studio
Because making things is mostly equal parts craft and luck, and we’d be fools to pretend otherwise. We’re a small crew of builders, writers, and animators who’d rather ship something strange and true than something safe and forgettable.
No house style, no single medium — just a workbench, a long list of ideas, and a healthy respect for superstition.
Got something to build?
Pitches, collaborations, commissions, or just to say hello — we read everything.
hello@knockonwood.studio