The work grows from
imagination.

Scroll to watch it grow ↓

01 — A knock on wood

Everything starts underground.

A held breath, a stubborn idea, and roots that take hold before anyone’s watching.

02 — It reaches

Then it grows toward the light.

Games, stories, films — branch after branch, each one carved by hand.

03 — It bears fruit

And the work lights up the canopy.

Four kinds of trouble, glowing on the branches. Hover them.

Knock on wood.

A stubborn idea can grow from a single superstition.

Step inside ↓

Every project starts the same way — a knock on wood, a held breath, and the stubborn belief that the next thing we make will be the best thing we’ve made.

What we make

Four kinds of trouble.

We don’t pick a lane. We carve in whichever medium the idea is asking for.

  1. 01

    Games

    Playable experiences — from quick, strange experiments to games you can get lost in. All are made to linger after the credits roll.

    Enter the arcade →
  2. 02

    Stories

    Narratives with teeth — comics, fiction, and lore built to be read twice and remembered for years.

  3. 03

    Films & Video

    Moving pictures that move people — trailers, shorts, animation, and the occasional thing we can’t explain until you watch it.

  4. 04

    Wild Creative

    The hard-to-categorise stuff — experiments, collaborations, toys, and the happy accidents that become next year’s favourite project.

    See the wild creative →

The studio

Why “knock on wood”?

Because making things is mostly equal parts craft and luck, and we’d be fools to pretend otherwise. We’re a small crew of builders, writers, and animators who’d rather ship something strange and true than something safe and forgettable.

No house style, no single medium — just a workbench, a long list of ideas, and a healthy respect for superstition.

  • Make it by handIf it could’ve been made by anyone, we didn’t make it.
  • Ship the weird oneThe riskiest idea in the room is usually the one worth chasing.
  • Finish thingsReleased and imperfect beats perfect and imaginary.

Got something to build?

Knock on the door.

Pitches, collaborations, commissions, or just to say hello — we read everything.

hello@knockonwood.studio