Every project starts the same way — a knock on wood, a held breath, and the stubborn belief that the next thing we make will be the best thing we’ve made.
What we make
Four kinds of trouble.
We don’t pick a lane. We carve in whichever medium the idea is asking for.
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01
Games
Playable experiences — from quick, strange experiments to games you can get lost in. All are made to linger after the credits roll.
Enter the arcade → -
02
Stories
Narratives with teeth — comics, fiction, and lore built to be read twice and remembered for years.
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03
Films & Video
Moving pictures that move people — trailers, shorts, animation, and the occasional thing we can’t explain until you watch it.
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04
Wild Creative
The hard-to-categorise stuff — experiments, collaborations, toys, and the happy accidents that become next year’s favourite project.
See the wild creative →
The studio
Why “knock on wood”?
Because making things is mostly equal parts craft and luck, and we’d be fools to pretend otherwise. We’re a small crew of builders, writers, and animators who’d rather ship something strange and true than something safe and forgettable.
No house style, no single medium — just a workbench, a long list of ideas, and a healthy respect for superstition.
- Make it by handIf it could’ve been made by anyone, we didn’t make it.
- Ship the weird oneThe riskiest idea in the room is usually the one worth chasing.
- Finish thingsReleased and imperfect beats perfect and imaginary.
Follow the studio
Stay close to what’s taking root.
Get new releases, experiments, and honest studio notes as they emerge.
- 01 First looks at work in progress
- 02 New games, stories, and films
- 03 Occasional notes from the workbench
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You’re in
We’ll send word when something stirs.
Thanks for following along. Knock on wood.
Got something to build?
Knock on the door.
Pitches, collaborations, commissions, or just to say hello — we read everything.
hello@knockonwood.studio