Creative studio · we make our own luck

Knock on Wood Studios crest — the studio name carved from living wood and roots

We build worlds worth
knocking on wood for.

Scroll to watch it grow ↓

01 — A knock on wood

Everything starts underground.

A held breath, a stubborn idea, and roots that take hold before anyone’s watching.

02 — It reaches

Then it grows toward the light.

Games, stories, films — branch after branch, each one carved by hand.

03 — It bears fruit

And the work lights up the canopy.

Four kinds of trouble, glowing on the branches. Hover them.

Knock on wood.

A whole world, grown from a single superstition.

Step inside ↓

Every project starts the same way — a knock on wood, a held breath, and the stubborn belief that the next thing we make will be the best thing we’ve made.

What we make

Four kinds of trouble.

We don’t pick a lane. We carve in whichever medium the idea is asking for.

  1. 01

    Games

    Interactive worlds you can get lost in — designed to be played, replayed, and argued about long after the credits roll.

    Enter the arcade →
  2. 02

    Stories

    Narratives with teeth — comics, fiction, and lore built to be read twice and remembered for years.

  3. 03

    Films & Video

    Moving pictures that move people — trailers, shorts, animation, and the occasional thing we can’t explain until you watch it.

  4. 04

    Wild Creative

    The hard-to-categorise stuff — experiments, collaborations, toys, and the happy accidents that become next year’s favourite project.

From the workbench

Things we’ve released into the wild.

A few of the worlds, words, and pictures we’ve sent out into the world.

Game2025

Hollowwood

A hand-painted adventure about a forest that remembers everyone who ever walked through it.

Animated short2024

Saint’s Luck

The unofficial patron saint of close calls gets her origin story.

Serialised comic2024

The Knocking

A horror story released one panel at a time, every night at midnight.

DevlogOngoing

Field Notes

Our open notebook — half-finished ideas, ugly prototypes, and the stuff that didn’t work.

Sample entries — swap in real releases as they ship.

The studio

Why “knock on wood”?

Because making things is mostly equal parts craft and luck, and we’d be fools to pretend otherwise. We’re a small crew of builders, writers, and animators who’d rather ship something strange and true than something safe and forgettable.

No house style, no single medium — just a workbench, a long list of ideas, and a healthy respect for superstition.

  • Make it by handIf it could’ve been made by anyone, we didn’t make it.
  • Ship the weird oneThe riskiest idea in the room is usually the one worth chasing.
  • Finish thingsReleased and imperfect beats perfect and imaginary.

Got something to build?

Knock on the door.

Pitches, collaborations, commissions, or just to say hello — we read everything.

hello@knockonwood.studio